
The iPod Is DeadWhy the days of the dedicated music player have come and gone.
Posted Thursday, Sept. 10, 2009, at 3:49 PM ET
One sign that Steve Jobs is back to his old self: He's already sniping at rivals. After Apple's iPod launch event on Wednesday, the New York Times' David Pogue asked the CEO whether he has doubts—as he's expressed in the past—about the market for e-readers, especially Amazon's Kindle. Jobs said he was still skeptical. Amazon, he pointed out, has never released sales numbers for the Kindle, and "usually, if they sell a lot of something, you want to tell everybody." More importantly, Jobs doesn't think people want to buy a device just to read books. "I'm sure there will always be dedicated devices, and they may have a few advantages in doing just one thing," Jobs said. "But I think the general-purpose devices will win the day."
Jeff Bezos could rightly call Jobs' theory bogus: Really? People aren't willing to pay for a device that only does one thing? Have you heard of a little thing called the iPod, Steve? On the other hand, it's been a long while since the iPod did only one thing. Sure, way back in the early 2000s it just played music. Then Apple added support for audiobooks. Next, some models began to display photos. Photos became videos. Then iPods got a new name, a touch screen, a phone, Web browser, GPS, compass, and, through the App Store, basically any other function developers can think up. On Wednesday, the iPod Nano, whose capabilities had been limited to playing music and videos, got a video camera, too. Now the Nano has two completely different uses—it plays media, and it makes media. People who still want a dedicated music player can get the iPod Classic (which also does video) or the iPod Shuffle, but these products are clearly not the apple of Apple's eye or the source of its revenue. (The Nano and the Touch are Apple's best-selling iPods.)
The new Nano signals an inevitable, though still remarkable, transition: The iPod is dead. I don't mean the name won't stick around or that people will stop buying Apple's devices. Rather, the sun is setting on what the iPod once was—a device you bought to play digital music. Nobody knows when Apple will add Internet connectivity to the Nano, but you'd be a fool to bet against it happening in the next three years. And with that, the floodgates: Once the Nano gets the Internet, why not the App Store? And why not GPS, a compass, and a touch screen? At the moment, these options are too expensive to add to a tiny device, but tech is always getting cheaper and smaller. The video camera is just the start—it won't be long before the Nano, like the iPod Touch and the iPhone, turns into what Jobs calls a "general-purpose device." The rest of us have another name for such a machine: a computer.
Not everyone will herald this transition. After all, why do you need a mini-computer when all you want is a music player? That question is a variation on a more general lament regarding the consumer-electronics industry—what critics call "feature creep." Why are they always adding more stuff? The idea of building a camera into a cell phone once struck a lot of people as bizarre—who wants to take pictures with a phone? But it's now impossible to get a mobile without one. Why does that always happen? Why can't they leave well enough alone?
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I just think that this is a bit overplayed.
Many millions of people do not have or want iPhones, PDAs, or any of the other components of feature creep. Personally, I have a Zune that has the capability of video, but I just use it to play music with. And while I'm not immune to the gee whiz features of the new handheld computer/web interfaces (which is pretty much what an iPhone is), I don't need them and wouldn't use them if I had them and thus, don't want to pay extra for them.
I am far from alone in this, and if the market exists (which it does), someone will fill that market, like Sandisk or Creative Arts or whoever. I'll buy my future mp3 players from one of these and I could give a rat's ass what Apple does.
-- Texwiz
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What struck me most about the show yesterday was that direct swipe against Sony and Nintendo via the PSP and DS. They were quick and loose with their numbers, but you have to admit that it's pretty remarkable that we can talk with a straight face about a cell phone/MP3 player being a viable contender as a gaming platform against two dedicated portable gaming platforms. It was not long ago where cell phone games were: 1) an afterthought, and 2) tetris. The iPhone/touch isn't perfect as a gaming machine since the touchscreen isn't (yet) very accommodating for games that bring in the hardcore (read, big money) crowd, but it definitely works as the Wii to the PSP/DS's PS3/Xbox.
That and Apple seems to have decided that they can push it as a gaming machine, not just have games as a happy accident with the SDK.
Other companies have tried to merge phones and hand-held gaming systems before. But even if it doesn't end up being the device that actually does it, the iPhone definitely seems to have gotten the ball rolling.
-- gallahad
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