HOME / gaming: The art of play.

Unjustifiable Carnage, Uneasy Alliances, and Lots of Self-DoubtWhat Grand Theft Auto IV gets right about gangland and illegal economies.

A scene from Grand Theft Auto IV.If you are a fan of the new Grand Theft Auto video game, I have just the neighborhood for you. The setting of GTA IV, Liberty City, is an amped-up version of the New York metro area. If you want a slice of the real thing, however, I'd recommend Chicago's South Side. The last time I visited Chicago, I stopped by 59th Street, near Washington Park (and only a few short blocks from the picturesque University of Chicago). Two of the local gangs were fighting each other in full view for control of a prime sales spot, a hotel. For a monthly fee, the proprietor had promised to allow one gang to turn the place into a bordello—drugs, prostitution, stolen merchandise. For the gangs, winning meant more than simply getting rid of their enemy. Neither controlled the area surrounding the hotel. Anyone bringing drugs (or women, or guns, etc.) to the hotel would have to run the gantlet formed by other enemy gangs, who would be at the ready to shoot down the transporter.

There is nothing funny about this situation. The residents of this neighborhood are living a nightmare. Their elected political officials have offered little help, and the police don't answer their calls to stop the gang wars. So you guessed it: Their only hope is to pay yet another crack-dealing gang to intervene and keep the peace between the warring outfits. To put it bluntly, they can rely on street justice by turning an enemy into an ally, or they can sit, suffer, and hope for the best.

I thought of these Chicagoans and their moral conundrum when I played GTA IV for the first time a few days ago. Nearly every review has championed the unparalleled technical accomplishments of the creative team—and there are many. But I also found GTA IV to be a compelling commentary on urban life, gangland, and illegal economies.

This may sound strange, but I found that Grand Theft Auto actually offered a less sensational portrait of gangland and ghetto streets than the one put out by most cops, politicians, policymakers, and even academics. There is nuance in the game that exceeds most of the conventional portraits of American cities; the game goes beyond a black-and-white tale of innocent law abiders fending off the obnoxious criminals. Not that I'm suggesting that we turn to GTA IV to solve the gang problem or that we should we make it required viewing in our high schools. The game is a carnival of violence, deceit, and cruelty that makes you slightly nauseated after playing for only a few hours—I had to periodically rest and play a Neil Diamond song just to calm down. But I have to admit that I was surprised a video game had such a well-developed, fine-grained understanding of human nature.

The game's success can be traced to a simple principle: Niko Bellic, the protagonist who roams around Liberty City, making his way in the world by building relationships. Even in a city dominated by warring gangs and unjustifiable carnage, people have to find ways to work together not only to commit crimes but to resolve disputes, respond to injustice, and otherwise fulfill their assigned missions. As you move the dashing Niko through beautifully rendered streets, you build up his network of friends and comrades. Of course, in the exploitative terrain of the black market, you can't trust anyone for long; this is one of the key challenges that animate GTA IV. But the point is that a lone wolf can't survive. Niko has to take a risk and trust somebody.

Even the criminals must follow this rule. In the real Big Apple, the local gangs are made up of self-interested mercenaries who move about as money and circumstances dictate. A Jamaican "posse" may control one project one day, but they'll move over a few blocks if the money is right. A gang member might also become a turncoat and join another outfit, even one run by a former adversary. In other words, free agents abound on Wall Street and ghetto streets. GTA IV's Liberty City gets this fluidity of enmity and alliance exactly right. A friend can become a foe; a gang member can turn on you; an ally is never to be trusted for too long. You can't do it alone, and the game forces you to make your bets.

Sudhir Venkatesh is a professor of sociology and African-American studies at Columbia University and the author of Gang Leader for a Day: A Rogue Sociologist Takes to the Streets.
Still from Grand Theft Auto IV copyright 2008 Rockstar Games.
COMMENTS

Remarks from the Fray:

I haven't played the game yet, but I have played every incarnation of GTA before it. And I eagerly anticipate this version. But it isn't for it's social commentary, oh Sweet dread locked Jesus no! Gta, since the beginning has been about one thing for me, and I'm certain, many others. It is about ramming a baseball bat up to the hilt in your boss' ass.

The first GTA let us do something we would never do, and that is car jack. Don't get me wrong. I could, if I really wanted to. But I don't. I like people. I think most of them are cool, funny, or both. But, GTA let's me pummel these Every or Anymans senselessly, just like it seems that John Q nobody takes a dump on me once a day. GTA let's me perform the senseless violence I wouldn't actually do. It's escape, release, therapy that beats beating the crap out of a puppet with "DAD" written on it.

So why am I so entranced by the latest resurrection? Easy. What else can I do? See, I'm less and less angry at John and Jane Q public, and more and more I'm angry at the bus driver who definitely saw me and didn't stop, the guy at Grubway who has to charge me double for my double meat because I have two different meats on a foot long, and the waitress who is giving me attitude for informing her that scrambled eggs taking thirty minutes should be an arrestable offense. So, when I could go into each of these establishments with my golf club, chainsaw, or the sweet ole' Louis V and sort things out I DO feel better, even if their digital facsimile looks more than like Donkey Kong than the genuine McCoy.

Can I get revenge on everyone who could, should , and ever will deserve it here? Can I find someone so close to my boss that I can see the bad breath oozing out of him, and then back over him repeatedly screaming, "Is that Proactive enough...is it!?!?" Can I find a TGI Fatty's and then scream at the on scream conflagration I made, "Are French fries the same as steamed vegetables...no no they aren't now are they!"

Am I sick? Naw, no more than anyone else who goes through a 24 hour period without seeing another person whose first name I know, except the people at work, whom I wish I didn't know. Of course we have this much resentment.

Why am I waiting for GTA 4? So I can make a girlfriend without pissing mine off. So I can beat the ever loving badness out of someone who looks like my brother -in-law, so I can tell my boss how I feel about him, in a way only a bat could possibly do.

Fine, say I'm a sicko. I know I'll never do anything to deserve your scorn other than say what's on my mind, but I know that this game pushes the edge of what is possible, not in good taste, and as it expands in each rendition to include every impulse that I have ever had, it will sate my sick dreams , without involving any non polygon rendered police.

The uninitiated will say that no good can come from depicting this kind of violence, but I know the truth. This game is the greatest possible barrier between me really running amok.... that and possibly finding a better boss. Please email me with job offers immediately.

And let the countdown continue.

--ajasss

(To reply, click here.)

If you look at political alliances between governments throughout history, you see pretty much the same thing, especially between tribal chieftains in the absence of effective central authority.

This suggests that our government does not actually govern the ghettos, as the residents of these neighborhoods are unwilling to permit the government to do what is necessary to crush these rebellious insurgencies.

When one faction is willing to kill its enemies, and another faction (e.g. legitimate government) is not willing, guess who wins?

--fsilber

(To reply, click here.)

(5/12)

What did you think of this article?
Join The Fray: Our Reader Discussion Forum
POST A MESSAGE | READ MESSAGES
TODAY'S PICTURES
TODAY'S CARTOONS
TODAY'S DOONESBURY
TODAY'S VIDEO
Mother and child.91/100107_TP.jpg
Cartoonists' take on Dick Cheney.27/100107_TC.jpg
Sitrep. 55/100107_TD.jpg