hey, wait a minute
columns
- Gut Instinct
What health benefits, exactly, is Activia yogurt supposed to offer?
Lauren Sandler
posted July 3, 2008 - Lost
Why I'm giving up on GPS devices.
Joel Achenbach
posted June 20, 2008 - Debunking the "Wealth Effect"
Declining house prices don't necessarily slow down consumer spending.
Christopher Flavelle
posted June 10, 2008 - Is India More Equal Than the United States?
Inequality is important, but the way we measure it is stupid.
Mark Gimein
posted May 1, 2008 - The Fizz-dom of Crowds
If prediction markets are so great, why have they been so wrong lately?
James Ledbetter
posted April 16, 2008 - Search for more hey, wait a minute articles
- Subscribe to the hey, wait a minute RSS feed
- View our complete hey, wait a minute archive
Orc HolocaustThe reprehensible moral universe of Gary Gygax's Dungeons & Dragons.
By Erik SofgePosted Monday, March 10, 2008, at 6:35 PM ET

When Gary Gygax died, the gaming community lost an icon, its founding genius. At least that's the story being told in countless obituaries this past week by writers as eager to praise Gygax as they are to out themselves—with faux embarrassment—as former nerds whose lives he changed with 20-sided dice. And lo, what a fascinating and tortured bunch we are, with our tales of marathon role-playing game (RPG) sessions in windowless basements, our fingers hardened to nacho-cheese-encrusted talons, and our monklike vows of celibacy. Part testament to Gygax, part cathartic confessional, these obituaries are rapidly cementing his position at the head of the geek pantheon.
But it has to be said: Gary Gygax wasn't a visionary to all of us. The real geeks out there—my homies—know the awkward truth: When you cut through the nostalgia, Dungeons & Dragons isn't a good role-playing game; in fact, it's one of the worst on the market. Sadly, Gygax's creation defines our strange corner of the entertainment world and drowns out all the more innovative and sophisticated games that have made D&D obsolete for decades. (As a game designer, Gygax is far outclassed by contemporaries such as Steve Jackson and Greg Stafford.) It's the reason that tabletop gaming is not only stuck in the pop culture gutter but considered pathetic even by the standards of mouth-breathing Star Trek conventioneers. And with the entire industry continuing to collapse in the face of online gaming, this might be the last chance to see Gygax for what he was—an unrepentant hack, more Michael Bay than Ingmar Bergman.
What's wrong with Dungeons & Dragons? It plays like a video game. A good role-playing game provides the framework for a unique kind of narrative, a collaborative thought experiment crossed with improvisational theater. But D&D, particularly the first edition that Gygax co-wrote in 1975, makes this sort of creative play an afterthought. The problem is most apparent in one of Gygax's central (and celebrated) innovations: "experience points." To become a more powerful wizard, a sneakier thief, or an elfier elf (being an elf was its own profession in early editions, which is kind of like saying being Chinese is a full-time job), you need to gain "levels," which requires experience points. And the best way to get experience points is to kill stuff. Every monster, from an ankle-biting goblin to a massive fire-spewing dragon, has a specific number of points associated with it—your reward for hacking it to pieces. So while it's one player's job—the so-called Dungeon Master—to come up with the plot for each gaming session and play the parts of the various enemies and supporting characters, in practice that putative storyteller merely referees one imagined slaughter after another. This is not Tolkien's Middle-Earth, with its anti-fascist political commentary and yearning for an end to glory and the triumph of peace. This is violence without pretense, an endless hobgoblin holocaust.
Here's the narrative arithmetic that Gygax came up with: You come across a family of sleeping orcs, huddled around their overflowing chest of gold coins and magical weapons. Why do orcs and other monsters horde gold when they can't buy anything from the local "shoppes," or share a jug of mead in the tavern, or do anything but gnash their teeth in the darkness and wait for someone to show up and fight them? Who knows, but there they are, and you now have a choice. You can let sleeping orcs lie and get on with the task at hand—saving a damsel, recovering some ancient scepter, whatever. Or you can start slitting throats—after all, mercy doesn't have an experience point value in D&D. It's the kind of atrocity that commits itself.
Note from the Fray Editor: There was a huge reader response to this article: to see a roundup, go to the current "Fraywatch" here.
feedback | about us | help | advertise | newsletters | mobile
User Agreement and Privacy Policy | All rights reserved
- Today's Headlines
- Beaver Overthinking Dam
Sun, 06 Jul 2008 01:00:00 -0400 - U.S. Ice Cubes Melting At Alarming Rate
Sun, 06 Jul 2008 02:00:00 -0400 - Bush Vows To Remove Toxic Petroleum From National Parks
Sun, 06 Jul 2008 03:00:00 -0400 - » More from the Onion
Capturing The FlagMarc Leepson | From Lincoln's campaign posters to barbeque aprons, the Stars and Stripes sells.
- Today's Headlines
- Q&A: Iranian Diplomat on Tehran’s Role in Iraq
Fri, 04 Jul 2008 14:57:21 GMT - A popular July 4th anthem isn't actually American
Fri, 04 Jul 2008 14:06:40 GMT - Clift: Clark’s 3 Mistakes on McCain’s War Service
Thu, 03 Jul 2008 21:31:18 GMT - » More from Newsweek
- Today's Headlines
- Bored on the Fourth of July
Thu, 3 July 2008 15:45:55 GMT - Ballin' Without a Budget
Thu, 3 July 2008 15:30:35 GMT - Page Burners
Thu, 3 July 2008 18:30:29 GMT - » More from The Root

hey, wait a minute









