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- Keeping It Unreal
Metal Gear Solid 4 reveals the genius of the world's greatest, weirdest video game designer.
Chris Baker
posted June 24, 2008 - Unjustifiable Carnage, Uneasy Alliances, and Lots of Self-Doubt
What Grand Theft Auto IV gets right about gangland and illegal economies.
Sudhir Venkatesh
posted May 9, 2008 - It's Not Just About Killing Hookers Anymore
The surprising narrative richness of Grand Theft Auto IV.
Chris Baker
posted April 29, 2008 - Smashing Failure
Super Smash Bros. Brawl: a great game—and another fiasco for the Nintendo Wii's pitiful online gaming service.
Jack Patrick Rodgers
posted March 27, 2008 - Crayon Physics Deluxe
An ingenious video game that looks like it was designed by a third-grader.
Chris Baker
posted March 19, 2008 - Search for more gaming articles
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Curiosity Killed the GamerThe strange allure of murdering your video game persona.
By Matthew ShaerUpdated Friday, Sept. 21, 2007, at 2:11 PM ET
One of the biggest attractions at this year's Electronic Entertainment Expo was an interactive snuff film called Pain. The game, which will be released this fall for the PlayStation 3, has a simple premise: Using a giant slingshot, inflict as much damage as possible on your character. Fling him into the sky or slam him against a bus. Send him sprawling across a busy city skyline and onto the hoods of passing cars. The more creative the death, the better. Pain will even reportedly include an option for a kind of injury H-O-R-S-E, wherein players attempt to mimic each other's onscreen disasters.
It's a provocative idea, and the game has already garnered a good deal of attention. But Pain's Colorado-based developer, Idol Minds, didn't exactly pioneer the art and science of virtual suicide. The company is simply riffing off a decades-old impulse, one that dates back to the earliest days of gaming. What'll happen if my car goes flying off the track? How about when Mario falls into the fire pit? From the first Nintendo console to modern shooters, we've always used self-destruction to push at the edges of our favorite video games.
Click here for a slide-show history of video game masochism.
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