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The Right Price for Digital MusicWhy 99 cents per song is too much, and too little.

Illustration by Mark Stamaty. Click image to expand.In the early 1900s, jazz musicians refused to record phonograph records because they feared rivals would cop their best licks. We can laugh at their shortsightedness, but it's reminiscent of today's music industry, which is so afraid of piracy it still hasn't figured out how to incorporate digital downloads into a sustainable business model. Each year record companies ship about 800 million compact discs—nearly 10 billion songs. That sounds like a lot until you compare it to the 13 billion songs that were available (according to download tracker BigChampagne) for free on peer-to-peer networks in 2004.

The one bright spot for the industry has been Apple's iTunes store, which has sold 600 million songs since 2003, accounting for 80 percent of legal downloads in the United States. Piracy is clearly here to stay, but as iTunes has shown, the record companies' best strategy is to provide an easy-to-use service that offers music downloads at a fair price. But what price is "fair"? Apple says it is 99 cents a song. Of this, Apple gets a sliver—4 cents—while the music publishers snag 8 cents and the record companies pocket most of the rest. Even though record companies earn more per track from downloads than CD sales, industry execs have been pushing for more. One option is a tiered pricing model, with the most popular tunes selling for as much as $3. After all, the music honchos reason, people pay up to $3 for cell-phone ring tones, mere snippets of songs.

Steve Jobs, who has been willing to take a few pennies per download so long as he sells bushels of iPods, calls tiered pricing "greedy." That view is shared by millions of consumers who believe the record companies have been gouging them for years. From the buyer's perspective, however, Apple's 99-cents-for-everything model isn't perfect. Isn't 99 cents too much to pay for music that appeals to just a few people?

What we need is a system that will continue to pack the corporate coffers yet be fair to music lovers. The solution: a real-time commodities market that combines aspects of Apple's iTunes, Nasdaq, the Chicago Mercantile Exchange, Priceline, and eBay.

Here's how it would work: Songs would be priced strictly on demand. The more people who download the latest Eminem single, the higher the price will go. The same is true in reverse—the fewer people who buy a song, the lower the price goes. Music prices would oscillate like stocks on Nasdaq, with the current cost pegged to up-to-the-second changes in the number of downloads. In essence, this is a pure free-market solution—the market alone would determine price.

Since millions of tunes sit on servers waiting to be downloaded, the vast majority of them quite obscure, sellers would benefit because it would create increased demand for music that would otherwise sit unpurchased. If a single climbed to $5, consumers couldn't complain that it costs too much, since they would be the ones driving up the price. And enthusiasts of low-selling genres would rejoice, since songs with limited appeal—John Coltrane Quartet pieces from the early 1960s, for example—would be priced far below 99 cents.

The technology for such a real-time music market already exists. The stock exchanges keep track of hundreds of millions of transactions every day and calculate each stock to the quarter-penny in real-time. Banks are able to do the same with hundreds of millions of ATM withdrawals. A music market would actually be much simpler. When a trader on the Chicago Mercantile Exchange buys soybean futures, he has to take into account weather, crop yields, supplies in other parts of the world, and the overall economy. On the Digital Music Exchange, there is only one input: demand.

The interface could look something like Apple's iTunes, where users search for songs they want. One important addition would be a ticker that calculates the number of times a track has been downloaded. Click on the icon to see how much it costs right now. Click again and you freeze the price—we'll give you something like 90 seconds to make up your mind—and make the purchase. If you buy a track for $1, that doesn't necessarily mean the price goes up for the next person. Just like on the stock market, it might take a lot of transactions to move the market. Another potential feature, stolen from Priceline: If you tell the system how much you're willing to pay for the new 50 Cent single—say, less than 50 cents—it could send you an e-mail alert when the market is willing to meet your price.

This is all really just a corollary to Chris Anderson's Long Tail theory. In the material world, stores sell goods that generate a satisfactory return on the space they eat up. According to Anderson, the editor in chief of Wired, your run-of-the-mill record store has to sell at least two copies of a CD per year to compensate for the half-inch of space it takes up on the shelf. But in the digital realm, there is no shelf space. Infinite amounts of product are available. Instead of a hit-driven culture, we experience what a friend of mine calls "an embarrassment of niches." A record company doesn't have to depend on one album to rack up sales of 5 million. They can make the same money selling 500 copies of 10,000 different titles, or, for that matter, 5 copies of 1 million titles.

Of course, there are modest fixed costs associated with this pricing model: bandwidth, servers, office space, electricity, and the salaries of people who maintain the business. That means there would have to be a price floor, perhaps 25 cents a song. But each obscure indie rock or klezmer song that gets sold for a quarter is almost pure profit, and the bargain-basement price would induce people to download even more tunes.

The big wild card here is the impact of illegal file sharing. David Blackburn, a doctoral student at Harvard, has argued that peer-to-peer systems increase demand for less popular recordings but dampen sales of hits. If that's the case, charging extra for top sellers might just push legal downloaders back into the outlaw world of peer-to-peer file trading. If that happens, perhaps the record companies will start offering free digital downloads of top-100 hits (with ads embedded inside, of course), while charging whatever the market will bear for the rest. A Digital Music Exchange may not be a perfect solution, but who would you prefer to set the price of music: consumers or record executives?

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Adam L. Penenberg is an assistant professor at New York University and assistant director of the business and economic reporting program in the school's department of journalism. You can e-mail him at .
Illustration by Mark Alan Stamaty.
COMMENTS

Remarks from the Fray:

The fans of obscure (e.g. Klezmer) music, though fewer in number, are willing to pay more, not less, per song, because they want what they want. People who aren't fans won't switch from OutKast to Klezmer to save a quarter or a dollar. Lowering the price of Klezmer to a quarter per song won't increase sales, it will just reduce revenue. Back to the drawing board, Penenberg.

--historyguy

(To reply, click here)


This piece makes me think of the concept of perfect price discrimination. The idea is that in a producer's ideal universe, goods and services would be priced at exactly the price each customer would pay - potentially a different price for each customer. It's even better for the producer than a monopoly because you sell to every consumer who wants your product but get to price at a level that ensures that no consumer benefits from market inefficiencies. The only advantage for consumers is that everyone who wants a product and is willing to pay more than marginal cost can get it. The good news is that essentially nobody gets to engage in perfect price discrimination in a real market.

A "market" system would have most of the advantages of perfect price discrimination for producers and would greatly reduce the potential benefits to consumers. (Consumers might get to pay the price they want, but often would have to wait until a song no longer was popular to do so.) I'm not sure why it's a good idea for consumers, except that I suppose it might entice more labels to license music for online distribution.

Compared to the iTunes model, it also seems like a market model would tend to encourage piracy. The genius of iTunes (besides that the interface is very nice) is that songs are priced at a level that seems nominal to most consumers. While most everyone would prefer to get music for free, the typical user doesn't really want to steal, and if the cost is low and it's otherwise easy, is willing to pay a little bit. On the other hand, if you start charging $4 for the songs that the most people want, the incentives to go somewhere cheaper get much stronger - $4 seems like real money.

--randy-khan

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