Monument Valley game design studio Ustwo redesigned the car dashboard instrument display.

The Designers of a Sleek, Beloved Video Game Are Now Reimagining the Car Dashboard

The Designers of a Sleek, Beloved Video Game Are Now Reimagining the Car Dashboard

The Eye
Slate’s design blog.
March 13 2015 9:03 AM

Isn’t It About Time Someone Redesigned the Car Dashboard?

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The instrument cluster as a feedback element has remained fundamentally unchanged since instruments first appeared in cars, the designers point out.

Courtesy of Ustwo

The designers responsible for the mesmerizing, elegantly crafted, Frank Underwood–endorsed game Monument Valley: An Illusory Adventure of Impossible Architecture and Forgiveness (which also won Apple’s design award last year) have something more prosaic on their minds these days.

The designers at Ustwo are developing a prototype to redesign the instrument cluster—the speedometer, fuel gauge, and other indicators located on your car dashboard—which they describe as “one fundamental and ubiquitous element in cars which has lacked an effective redesign over the last few decades.”

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A Smiths odometer from 1920 (left), compared with one on a 2013 Honda CR-V (right).

Courtesy of Ustwo

While doing research in partnership with Car Design Research, they write in a blog post, they discovered that even LCD clusters such as those found in the Mercedes S-Class are skeuomorphic recreations of mechanical dials in digital form. “There are some good reasons for this, such as consistency, familiarity, brand perception and so on but we feel this ought to be challenged,” they write.

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The amber color indicates when the driver is moving at up to 10 percent higher than the speed limit, red when over the limit by more than 10 percent, and blue when at a speed limit. Blue is thought to be the least distracting color since it's the same hue as daylight.

Courtesy of Ustwo

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The designers want to use technology to “make better use of the screen real estate by clearly showing the right information at the right time,” they write, helping drivers to increase situational awareness when driving near a school, in bad weather, during roadwork, and other challenging conditions. Equipping drivers with better, timelier information, they argue, would reduce distractions and prevent accidents.

“We would like to achieve all of this and still retain the positive aspects of the analogue approach: the ability to show relative information, a consistent design paradigm, and to confer a level of quality and reinforcement of the brand,” they write.

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“We believe that branding is a very important part of the car and the experience of driving it,” the designers write. “This is ignored in the [human-machine interface] where elsewhere in the vehicle it is part of the very DNA of the design.”

Courtesy of Ustwo

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Here and above, suggestions for how the concept could be designed to comply with automotive manufacturer’s brand guidelines and unify the cluster with the overall car design.

Courtesy of Ustwo

Check out the video below for a summary of the prototype and their in-depth blog post for more information about the overall concept, including a nonbranded interactive archetype of the cluster that you can test and that links to downloadable source code and design assets for car-tech geeks.

Via The Verge

Kristin Hohenadel's writing on design has appeared in publications including the New York Times, Fast Company, Vogue, Elle Decor, Lonny, and Apartment Therapy.