Always Right

The Delicate Art of the Amusement Park Caricature

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“And how do you feel about your chin?”

Photo illustration by Slate. Caricature by Benjamin Frisch, photos by Thinkstock.

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I was scheduled that day to draw caricatures in the Italian-themed section of Busch Gardens, an amusement park in my hometown of Williamsburg, Virginia. The caricature stand was sandwiched between the giant spinning teacups and the train that runs the perimeter of the park. A few hours after opening, a middle-aged woman approached the stand pushing a heavy-duty wheelchair occupied by a disabled teenager. She asked that I draw a $10 sketch of the boy’s face, black and white, no body.

I asked the boy if he would look straight at me, and he didn’t respond. The seat of the wheelchair was tilted back, and his head was cocked slightly to the side, so I saw it from a ¾ view rather than the usual straight-ahead perspective. He didn’t smile when I asked, but he had an expression that I read as contented. The drawing took longer than usual, as I was being extra careful. I drew what I saw. It was a pretty good likeness and a friendly representation of this teenager, neither exaggerating his disability nor “correcting” for it.

As I tore the sheet from the easel, I showed it to the boy, who didn’t respond. Then I showed it to his caretaker. Her breathing quickened.

The caricature artist, like every employee at a theme park, is in the business of customer service. But our relationship with the customer is more charged than that of the ride operator or the cotton candy vendor. A caricature is a symbolic representation of a person’s face. Through cartooning, a caricaturist reduces the features of a person to simplified shapes and reorders them to create an image that represents the person. It’s not a portrait of the person; it’s a portrait of the idea of the person. When you ask for a caricature, you are asking to be confronted by your own appearance or the appearance of your loved one. Drawing caricatures that were both good and benign is a somewhat unnavigable problem.

Caricaturing takes place on a battlefield between our physical appearance as observed by others, our often dysmorphic view of our own appearance, how we wish we appeared, and societal standards of what is “beautiful.” Theme park caricatures tend to smooth over the rough edges in the interest of pleasing the customer, but conflicts are unavoidable due to the nature of the form. Some people have big noses, long necks, and ears that stick out enough to threaten the likeness if removed. I also believe it’s condescending to assume people should automatically be ashamed of certain aspects of their face. Were a caricature artist to reduce the size of my strong nose, she wouldn’t be doing me any favors.

But not everyone feels the same way, and it’s the artist who must guess, based on the demeanor of the subject and his companions, how far to push. Pleasing children is easy; they aren’t very self-conscious, and kids look much more alike than people realize. But parents project their neuroses onto their children, so not only must you draw the child well, but you must also navigate the parent’s idealized idea of what that child looks like.

Adults are much more difficult. Adults have a lifetime of societal judgments drilled into their self-image, and their faces vary dramatically in proportion. Generally, more exaggerated caricatures are better caricatures, they look more like a person, but they are also dangerous. The more exaggerated, the more likely someone will find something to object to.

There is nothing inherently cruel about the process of caricaturing. There’s a misconception that caricaturists simply choose a feature to exaggerate arbitrarily (a big nose on this one!) and then draw around that exaggeration, but in reality it’s more complicated. Caricaturing is mostly a game of proportion, seeing what parts of a face exist in larger or smaller proportion to the rest of the face, and pushing those proportions via exaggeration. It’s not exactly objective, but the rules of resemblance are fairly reliable, and it’s very easy to ruin a likeness with a poorly placed hairline or set of cheekbones.

Sometimes clients would tell me outright, “Don’t draw me with freckles” or “Don’t exaggerate my chin.” Once the instructions I received were blessedly clear: As I sat down to draw a boy with Down syndrome, his mother leaned in and told me warmly, “It’s OK if you draw him like he has Down’s. We know what he looks like.” The implication was that they’d had a previous bad experience in which a caricaturist had changed his face to look more “typical.” The advice gave me confidence in my artistic choice; I breathed a little easier and drew the boy riding a choo-choo train.

That day by the spinning teacups was different. When I handed the boy’s caretaker his caricature, she refused to make eye contact, and yelled, “You’re a terrible artist and a horrible person!” She pulled the boy’s wheelchair from the stand and stormed away. I was still a junior artist, so getting rejected was a common occurrence, but this was especially bruising. I still don’t know what caused her to reject the sketch; I assume she believed I was belittling the boy somehow, but I’ll never know. Perhaps she thought the very act of exaggeration could be upsetting to a child whose differences might have been mocked by others.

I caricatured for four summers as a teenager. It was a good job and paid well (when people liked my work). I wonder, though, if the moral responsibility of managing people’s self-image issues was the healthiest activity for a teenage artist who was already deeply insecure in his artwork. I wasn’t stung by being called a horrible person; I felt confident enough in my ethical approach to caricaturing to feel that wasn’t the case. But being called a terrible artist, the only time in my life someone has said that to my face, felt far more cruel.

After she left the stand that day, I spent a lot of time looking at the sketch they left behind. I can picture it more easily than any other caricature I’ve ever drawn. In truth, I believe my failure was a customer-service failure, not an artistic one. I certainly should have asked more questions, or she could have been more specific in her requests. Such communication might have helped me better understand what she was hoping for or undercut any unconscious bias I might have brought to the task. But I don’t think either of us were prepared for the ethical quandary at the heart of it, which was particularly thorny this time but fundamentally the same as the one every caricaturist faces when she puts pen to paper: People put faces in your hands, and your job is to make them more themselves than they are in real life. Can you bridge the gulf between what they dream of and what you see?