Which popular iOS game should Slate’s tech writer explore and review in his first member takeover post?

Slate Plus Members: Assign Will Oremus a Tech Post in This Week’s Member Takeover

Slate Plus Members: Assign Will Oremus a Tech Post in This Week’s Member Takeover

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April 23 2014 11:52 AM
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Boss Will Oremus Around!

Members: Tell Slate’s technology writer what outlandish iPhone game to review.

Will Oremus, sketch by Charlie Powell

Will Oremus, sketch by Charlie Powell

As Slate’s senior technology writer, I spend my days crafting very serious columns on such societally pressing issues as the plausibility of hoverboards, the verbal tics of my favorite Microsoft executives, and how social media has revolutionized our toilet habits. But in my quieter moments—when I’m not losing arguments with 13-year-olds or eviscerating boneheaded 60 Minutes episodes—I like to unwind with the occasional round of Dots or Flappy Bird.

For my first Slate Plus member takeover, then, I’m asking you to assign me a mobile game to try out and review for Slate’s Future Tense blog. Below are six of the top-selling games on Apple’s iOS App Store, none of which I’ve tried so far. Vote on which one I should review, or suggest an entirely different mobile game in the comments—preferably an unusual or ridiculous one. I’ll download, play, and review the one that gets the most votes.

UPDATE: Polling has closed! I'll be playing (and writing) about A Dark Room very soon.

UPDATE: Here's what I had to say about A Dark Room.

Goat Rampage: Control a goat run amok, knocking over and trampling everything in your path.

Monument Valley: Manipulate impossible architecture and guide a silent princess through ethereal worlds.

A Dark Room: Wake up in a dark room, build a fire, and make unspeakable decisions to survive in this relentlessly minimalist, text-based, Cormac McCarthy–inspired game.

Plague Inc.: Evolve your pathogen into a deadly plague and see if you can infect the whole world.

Unpossible: Tilt your phone to avoid rapidly oncoming obstacles. Difficulty modes include “futile” and “ultra unpossible.”