Headerfile does a little math: "But think about this: the last release of GTA (Vice City Stories) was in Oct 2006, so they've been working on this latest release for at least 1.5 years. Let's say it was 2 years. Let's say they had 100 guys working on it averaging $100k each. That's $20M over 2 years. Let's double it to account for overhead expenses. So in 1 week, they've arguably made an 1100% return on their investment." And Michael Gay at Lost Remote compares the haul to Spider-Man 3's $381.6 million weekend take: " 'As I've written off and on over the years, video games are becoming interactive movies, and they'll ultimately replace most of the traditional Hollywood movie industry.' Grand Theft Auto appears to be the first to realize that possibility."
Salon's Machinist reports: "[T]here's another stat worth noting -- 'Iron Man' took in more than $100 million at the box office over the weekend. There'd been some speculation that 'GTA' would cause young men to stay indoors this week, lowering the take at the cinema."
Visual Nightmare points out that haters must be disappointed: "Everyone was probably waiting to see if RockStar would get back at the devil known as Jack Thompson, who's driving a campaign over getting rid of the blasphemy that the game is. Apparently he's the only one by the looks of those numbers." Global Nerdy links to a video that imagines what the crisp, realistic graphics would have been like, circa 1990.
Read more about Grand Theft Auto IV.